


In-keeping with its mission to be like-those-Infinity-Engine-RPGs-you-remember-but-also-slightly-different, Obsidian’s Pillars of Eternity has now expanded. The White March (Part One) delivers your party an urgent letter from Caed Nua (assuming you’ve played far enough to acquire the stronghold), and encourages them to head into the Northern mountains in search of a way to open the legendary Durgan’s Battery.
If you were playing through the game from the start, The White March would open up after your investigations into the Woedican catacombs in Defiance Bay. Not far into Act Two.
The justification for dropping all of your activities in the Dyrwood and instead going on a hiking expedition is that a group from the Leaden Key (whom, sequentially, you’d have just learned more about) are also heading to Durgan’s Battery. For someone playing through the game the first time and hitting The White March at its designated story beat this should make just about enough sense to work as an incentive.
pillars of eternity the white march part 1 (5)
Not pictured: the burned out buildings and the overpowering smell of fish.
For many players, though, The White March will be attempted after already finishing the main Pillars of Eternity story. Since it’s a game with a definite ending, that means loading up a older save and doing a bit of retrospective ‘here’s something your party also got up to’ role-playing.
But even if you’re unable to suspend your insight into the bits of plot you already know about (like the Leaden Key, where for those who’ve finished the game there’s nothing especially revelatory), there’s plenty to challenge and surprise in this opening expansion chapter. Obsidian are aware that a sizeable proportion of players will be coming to this post-completion, so there’s an option to boost encounter difficulty for over-levelled parties (the rewards, however, remain the same).
I opted to do just that, so I wouldn’t sleep-walking through the fights (as was happening towards the end of the base game on Normal difficulty). And, you know, so I’d be reviewing it properly.
Even accounting for my time away from Pillars of Eternity, the battles in The White March were more taxing. That’s in part down to the general 2.0 release tweaking enemy AI (everybody got that patch, not just expansion owners), and in part thanks to new and angry beasties who roam the countryside outside Durgan’s walls.


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